We appreciate games with great writing and are happy to have author Patrick Weekes on episode 75 of the Rated NA Podcast. Mr. Weekes will be joining us tomorrow from the wilds of Canada to discuss his brand new novel “The Palace Job”, which is available September 26th on Amazon.com (or now digitally!). If you have any questions for Mr. Weekes about Mass Effect, Bioware, writing, or The Palace Job, please ask here or send us a message on Twitter @NerdAppropriate. The more questions the better.
“The most powerful man in the republic framed her, threw her in prison, and stole a priceless elven manuscript from her family. With the help of a crack team that includes an illusionist, a unicorn, a death priestess, a talking warhammer, and a lad with a prophetic birthmark, Loch must find a way into the floating fortress of Heaven’s Spire-and get past the magic-hunting golems and infernal sorcerers standing between her and the vault that holds her family’s treasure. It’d be tricky enough without the military coup and unfolding of an ancient evil prophecy-but now the determined and honourable Justicar Pyvic has been assigned to take her in. But hey, every plan has a few hitches.”
Mr. Weekes, video games and novels are very different story telling devices, but they also share many things, what in your view are the advantages and disadvantages to both?
When writing Mass Effect, how do you balance telling the story vs. giving players agency?
How much ownership do players have of the story, if any?
Mr. Weekes, how are disagreements over storyline resolved in BioWare? How common is it that BioWare writers disagree with each other on where the story should go?
Also, can you give any hint as to whether ME3 fans can expect a new squadmate in DLC? We got Kasumi for ME2 around this time and Randall Ezno would be *awesome*. :3